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In the era of microservices and cloud-native applications, Software Development Lifecycle (SDLC) is going through a major transformation. The combination of containers and continuous integration and deployment (CI/CD) is enabling rapid deployment of software like never before. And though the languages, runtimes, frameworks, deployment targets have changed dramatically, the tooling hasn’t evolved much. Developers are still relying on traditional integrated development environments (IDEs) such as Visual Studio, Eclipse, and IntelliJ. While they may be powerful, they are definitely not designed to take advantage of emerging technologies. Enter Eclipse Che, an integrated development environment that will get as portable as your code and applications. Imagine the power of carrying an IDE that’s bundled along with the code, required dependencies, and runtimes. That’s the... (more)

Starting an Angular 2 RC.1 Project | @CloudExpo #Angular2 #TypeScript #JavaScript

The current version of Angular is Release Candidate 1. This version changed the way how the framework is distributed – it comes as a set of scoped npm packages now. Any imports of the Angular classes will be done from @angular instead of angular2, for example: import {bootstrap} from '@angular/platform-browser-dynamic'; import {Component} from '@angular/core'; The content of package.json, index.html, and the configuration of the SystemJS loader has to be changed accordingly. This post is an extract of our book Angular 2 Development with Typescript, and it’ll show you how to get s... (more)

WebRTC Capabilities | @ThingsExpo #IoT #M2M #Java #RTC #WebRTC

Download Slide Deck: ▸ Here Download Slide Deck: ▸ Here Expanding WebRTC Capabilities Beyond the Typical Use Cases For basic one-to-one voice or video calling solutions, WebRTC has proven to be a very powerful technology. Although WebRTC's core functionality is to provide secure, real-time p2p media streaming, leveraging native platform features and server-side components brings up new communication capabilities for web and native mobile applications, allowing for advanced multi-user use cases such as video broadcasting, conferencing, and media recording. Download Slide Deck: ▸... (more)

SOA or Microservices? | @DevOpsSummit #DevOps #IoT #Microservices

This is a no-hype, pragmatic post about why I think you should consider architecting your next project the way SOA and/or microservices suggest. No matter if it’s a greenfield approach or if you’re in dire need of refactoring. Please note: considering still keeps open the option of not taking that approach. After reading this, you will have a better idea about whether building multiple small components instead of a single, large component makes sense for your project. This post assumes that you have experience with software architecture and services (you’ll find some words about... (more)

Implementing the Mediator Design Pattern in Angular 2 By @YFain | @CloudExpo #Cloud

In any component-based framework you’ll need to implement component communications. The main principle is that components should be loosely coupled hence reusable hence testable. The mediator design pattern allows you to arrange component communications via “the man in the middle” so a component A never communicates with the component B directly. If a component needs data, someone will provide the data via bindings to the component’s input properties. Who’s this someone?Ain’t no business of the component. If a component needs to provide some data to the external world, it’ll emit... (more)

Getting Real About Memory Leaks | @DevOpsSummit #APM #DevOps #ContinuousTesting

Getting Real About Memory Leaks By Matt Heusser Modern programming languages tend to separate the programmer from memory management; Java programmers don't have to deal with pointers; they just declare variables and let the built-in garbage collector do its thing. These garbage collectors are smart, but not perfect; they typically work by object reference. When all the references to an object go out of memory, that object can go out of memory too. Yet if two objects point to each other, they will always have a reference count, and never go away. That means the code written in Jav... (more)